practicality: (Sephiroth :: God)
I went out and spent money today! Mostly on gas and video games. Bought Katamari Damacy, because I kept swearing I would, and Devil May Cry, because Jo told me to. And I do what Jo tells me to XD Initial thoughts:

Katamari Damacy
This game is crack. A lot of crack. But in a good way! I did the first couple objectives before getting stuck and moving on, but what I played, I liked. The controls take a little getting used to, but after one or two tries, they're not bad. The music is fun and catchy, the King of the Cosmos is both amusing and scary, and crabs make the best little squealing noises when you roll them up XD I expect to get thoroughly caught up in it once I get the hang of things a little better.

Devil May Cry
Totally Resident Evil and Shadow Heart's bastard child, in a good way. And the first bit of that may be particularly true - it looks suspiciously like Capcom reused bits of the RE engine for this game. This means that the graphics and atmosphere are beautifully dark, with the style of Shadow Hearts, but the camera angles and controls suck. Seriously. I've gotten really used to a certain control set-up I always use, and having the 'confirm' button where I'm used to 'cancel' being does not do good things. That aside, though, the combat feels really nice (About time I admit this - I do <3 RPGs, but only for the story. Hate turn-based battle, and I far prefer action/adventure-style gameplay), which I like. There does seem to be enough variation that it's not just hitting one button over and over and over. Addictive, so far, although I'm wondering what the hell is up with the talking molten lava spider XD

(Also, damnit people, post on Shinra's Finest XD;;)

Date: 2005-10-12 08:00 pm (UTC)From: [identity profile] momijizukamori.dreamwidth.org
This is very true. Although, I suspect there are some people that like the ease of turn-based - I'm in general an action/adventure fan, even if the stories aren't as good as RPGs. Probably because I got introduced to video games by the Zelda series.

See, I'd cut it that slack if the flaws weren't the same ones that are inherent in what seems like practically all of Capcom's games up until RE4 XD But I am willing to overlook them for the fun it's been so far, talking lava-spider aside, and yes, Dante's hotness XD

They really need to stop using the phrase 'the legendary dark knight, Sparda', though. It's like Star Wars and 'I've got a baaad feeling about this' XD

Date: 2005-10-12 08:31 pm (UTC)From: [identity profile] ext_25570 (from dreamwidth.org)
The crazy pivot-move-run style was adopted in Resident Evil to make the games more difficult. As RE3 proved, it's far too easy to play when you can easily dodge a lumbering zombie. RE4 got around this by making movement immaterial, and swarming Leon with hordes of enemies around every corner, all of whom regenerate when he leaves.

But it's the Legendary Dark Knight Sparda! Not to be confused with the German bank of the same name! How else would you know the difference?

Date: 2005-10-12 08:46 pm (UTC)From: [identity profile] momijizukamori.dreamwidth.org
I'm just spoiled by Zelda, I think XD I always instinctively try to change camera angles in FFX, too. Although, it matters less there than it does in DMC.

But it's the Legendary Dark Knight Sparda! Not to be confused with the German bank of the same name! How else would you know the difference?

Well, I suspect one of them is somewhat human-shaped, and the other is somewhat large and square. Although, now I'm going to giggle even _more_ when they say that XD

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