It worked in earthdawn (read: epic fantasy setting) but in those settings you usually get to make characters that are built along wild headlong charges. (read: igthakon) I should point out that nick virtually admitted that a wild headlong charge in the first Shadowrun TPK might well have worked.
Of course the wild headlong charge in my current mage game has left the party stranded 80 miles into the desert with two magic-smashed cars, a Sleeper guide who wants to kill himself, and a pile of dead Egyptian bodies. And a spiffy magic axe. It was effective...just with some really strange aftereffects.
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Date: 2009-01-21 11:16 pm (UTC)From:I should point out that nick virtually admitted that a wild headlong charge in the first Shadowrun TPK might well have worked.
Of course the wild headlong charge in my current mage game has left the party stranded 80 miles into the desert with two magic-smashed cars, a Sleeper guide who wants to kill himself, and a pile of dead Egyptian bodies. And a spiffy magic axe. It was effective...just with some really strange aftereffects.