practicality: (I do believe in phosphorylation! I do!)
I forgot to mention our tabletop misadventures for the week - on Tuesday, we discovered the one thing Earthdawn does really badly - mass combat. There aren't any mass combat rules which means when you have a hundred barbarians? Each acts individually. It was kind of painful (although luckily not literally so - everyone's character is still intact). Brief side note, while I'm too lazy to blather for a whole entry about how awesome Earthdawn is, if you like tabletop and high magic settings and don't mind a little bit of number-crunching, give it a try. It's got a wonderfully fleshed out world, and the mechanics are very solid. I know I talk about SR a lot (because I am cyberpunk's cheap whore), but mechanically, ED is waaay better.

And then last night's Mage game featured an Englishman (me) and a French-Canadian (Richard) posing first as paranormal investigators, and then as Jehovah's Witnesses. And then Nick and I did a highly unwise thing - we found the Hedge separating this part of our world from the faerie realm, and crossed it. We'll see how badly we get screwed over the fae, I guess.

Also, in SR news, Arsenal (the new gear book) is fucking awesome.
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