practicality: (Yuna :: Dreamer)
practicality ([personal profile] practicality) wrote2006-03-20 10:02 am

Reviews: RE0, movies

So, as I've mentioned before, I finished RE0 a few days ago. Not one of the better games in the main storyline, although it had it's moments. I think the biggest problem is that saying that Billy has the personality of a brick is insulting to bricks, and Rebecca takes damage roughly three times as fast as basically every single other character in the series. Even the twelve-year-old. The partner system was an interesting idea, though, even if the execution wasn't great. And I think Marcus is the only character in any of the games to actually have anything resembling a midwestern accent. He also has the worst taste in clothing of anyone in the series, and next to Alfred that's saying something. I'm of the personal opinion that the real reason that Wesker helped kill Marcus is because Marcus constantly refers to him as Albert, which nobody else does, probably for good reason. And mmm, scientist!Wesker. I do have to admit that both Billy and Rebecca grew on me a bit, and the time the ending cutscene rolled around, I went 'Aw, that's kind of sweet.'

And two quick movie reviews. I borrowed Mirrormask from Michelle the other day, and finally had time to watch it this weekend. Bizarre, but interesting, and the art style was absolutely stunning. We also went out to see V for Vendetta, which I personally enjoyed a lot. Best use of the 1812 Overture ever (second best goes to Farscape...ahhh, crazy!Crichton), and...I dunno. There's something about it I can't put into words. But I liked it, as did my mom and my brother.

[identity profile] ext_25570 (from dreamwidth.org) 2006-03-20 03:47 pm (UTC)(link)
I enjoyed the partner system personally, though I was confused as to why they didn't just bite the bullet and make it 2-player.

[identity profile] momijizukamori.dreamwidth.org 2006-03-20 06:29 pm (UTC)(link)
Hmm. That would have been pretty cool, too - particularly if you could do either the one player with switching, _or_ two player. The idea is great, but there wasn't enough use of the differences between characters for most of the puzzles, and between Billy's inability to mix things, the way Rebecca took damage, and the really, really irritating item system, I found myself getting a little frustrated. I do hope they refine it and use it again in a later game, though, because the potential for awesomeness was there.